As augmented reality advances, our understanding of its environments will continue to evolve. Augmented reality has come along way since computer scientist Ivan Sutherland created the first head-mounted display back in 1968. See how Lockheed Martin is teaming up with NASA to send astronauts to the moon … and beyond. Meanwhile, 40% are using the tech to train customers in the use of their products, and 38% are using immersive experiences for customers to engage with their brands. (New Gen Apps), The global market for smart augmented reality glasses will reach 22.8 million by 2022 from about 150,000 units in 2016. According to Perkins Coie, just over two-thirds of startup founders and executives are confident that the augmented reality market will eventually surpass VR in terms of revenue. This will allow workers to make instant comparisons of real-world items against available information or documentation. Just 26% of smartphones support ARKit and ARCore, which includes iPhone SE, iPhone 6, Pixel, Nexus 5X, Nokia 6, Huawei Honor 8x, and so on. Top business consultancy companies and statistics institutions share their positive outlook on the future of augmented reality in their most recent reports. Meanwhile, 13% of the US population or 42.9 million people will use VR once per month on a device of their choice, according to eMarketer’s AR and VR statistics. (IDC, 2020), $12 billion – the worldwide market size of AR/VR in 2020. Found inside – Page iHighlighting scholarly perspectives across numerous topics such as wearable technology, instructional design, and flipped learning, this book is ideal for educators, professionals, practitioners, academics, and graduate students interested ... (Ericsson, 2019), 36% – when batteries don’t drain quickly. Automotive Augmented Reality HUD Industry 2021 Global Market research report is a professional and in-depth study on the market size, growth, share, marketplace expanding, and technological. If you want to learn more about VR in the context of fitness, it's a good idea to explore Black Boxvr , billed as the world's first virtual-reality gym. The rising demand for remote assistance and collaboration from enterprises that assist in workflow management and optimization is expected to propel market growth. In a survey of 200 startup founders and company executives, Perkins Coie found that 39% of respondents feel strongly optimistic about the growth of immersive technologies: augmented, virtual, and mixed reality. However, they also suggested that the value will lie in dedicated VR devices, which were expecte, d to account for 63% of $9.9 billion, the estimated total market value by 2022, as indicated in their. Through the addition of graphics, sounds, haptic feedback, or even smell to . And it’s going to be huge: According to Digi-Capital’s estimates, the sheer size of its user base will be mind-boggling. Incredible AR Statistics: (Editor’s Choice). 7 augmented reality statistics every app developer should know. Augmented and virtual reality growth rates are booming. Augmented & Mixed Reality Statistics Augmented & Mixed Reality infographic showing the projected total global value of the Augmented Reality market, as well as total number of AR applications in 2024 as forecast by Juniper Research in our report, Augmented & Mixed Reality: Impact Assessments, Sector Analysis & Forecasts 2019-2024. It really all comes down to choosing the right AR agency or specialist, who are ready to listen, work with you and even do all the promotion once your experience is ready to rock (or 3rock, even). There were only 225,000 shipments of smart glasses worldwide in 2017. indicate that 26% of startup founders and company execs cited bulky hardware and technical glitches as the main obstacles to the widespread adoption of augmented reality. (Deloitte), 70% of consumers believe augmented reality technology can help them learn new personal and professional skills. Only 8.9% of phones support Daydream or GearVR, according to AR statistics. Found inside – Page 415shape statistics is further used to refine the segmentation of all available time-point images. When a sufficient number of longitudinal images are acquired ... Second, marketing will have almost real AR-assisted campaigns. Nearly 49% of them also cited employee training that mirrors real-life experiences as an advantage of AR in the workplace. The top industries adopting AR technologies in business include gaming and entertainment, retail, and fashion and beauty. And third, gaming will see new high-end AR games that will expand the AR gaming market to $11.6 billion by 2025. The AR sector counts 2,137 investors as well as 464 job positions. (Cision, 2020), By 2027, the global market size for AR gaming is estimated to be at $33.5 billion, growing at a CAGR of 41.3% over the period 2020–2027. Perkins Coie found that user experience and content offerings were the biggest barriers to virtual reality’s widespread adoption. As AR adds virtual objects to the real world, it lets students train skills using physical devices. Found inside – Page iiWritten by experts from the world’s leading institutions in the field, this is the only book to cover virtual and augmented reality in manufacturing from a manufacturing perspective, rather than a computer science angle. This is followed by Oculus Rift (33%), HTC Vive (28%), PlayStation VR (27%), Samsung Gear VR (26%), Google Cardboard (21%), Oculus Go (21%), Apple ARKit (20%), Google Daydream (17%), Microsoft HoloLens (16%), Windows MR Headsets (12%), Google Tango (9%), Magic Leap (6%), ARVR 1 (3%) and others (5%). In their most recent study, Perkins Coie found that consumer privacy and data security were tech leaders’ top concern, with 61% listing it as an issue. Great news! Augmented reality is a technology, which uses the existing user's environment and overlays the digital or virtual content or information over it to offer immersive digital experience in real-time environment. And now that we’ve whetted your appetite, let’s explore every relevant stat in greater depth. Beyond the world of gaming and the movie industry, augmented reality is poised to become a thriving stand-alone industry. Virtual reality statistics for 2020 show that as of the second quarter of the year, Facebook was the market leader when it came to headset shipments, accounting for 38.7%. About 16% said it might not be anytime soon, perhaps more than five years from now. Even too much so, as some statistics about smartphone addiction indicate. In the next few years, AR applications will become more sophisticated as devices get more powerful. Advanced-level students in computer science and engineering will also find this book useful as a secondary text or reference. (IDC, 2020), 35.6% – the share of Tethered HMD shipments with a number of 250,000 shipped items. Some of the most compelling augmented reality statistics you’re going to find – so, if you’ve been on the fence about whether or not to take the plunge with AR, hopefully this has persuaded you. In their most recent study, Perkins Coie found that consumer privacy and data security were tech leaders’ top concern, with 61% listing it as an issue. The book is intended for computer scientists, IT engineers as well as researchers in Mechanical Engineering. Dr. Dengzhe Ma and Dr. Xiumin Fan are both professors at Shanghai Jiao Tong University, China; Dr.-Ing. A good AR specialist will listen to your goals and work with you to create a bespoke experience that delivers your message in the most engaging, memorable way that your end users will love – and they’ll be happy to show you the results they’ve already achieved for their clients. About 58% of them also cited the absence of an established market as an obstacle for new investments. Screenless viewer devices had 18.5% of the share. An eMarketer study suggests 68.7 million Americans users will utilize augmented reality at least once a month in 2019. In contrast, only 65% are aware of AR. In 2020, 100 million consumers will shop in AR online and in-store ( Gartner, Inc. ). This report examines the ways that users share information using augmented reality (AR). As of August 2019, there were 1,816 augmented reality startups with an average valuation of $5.4 million. show, nearly 72% of entrepreneurs see it as an excellent business advantage. July 10, 2020. in Tangible Media. The Augmented Reality Market Forecast is Expected to Hit $70-$75 billion in Revenue by 2023. (New Gen Apps), Millions of consumers are looking to engage in a shopping experience that uses AR. Beyond the world of gaming and the movie industry, augmented reality is poised to become a thriving stand-alone industry. Pokémon Go is a leading consumer product for the augmented reality industry. The global augmented and virtual reality market size was USD 11.35 billion in 2017, and the augmented and virtual reality market forecast is projected to reach USD 571.42 billion by 2025, growing at a CAGR of 63.3% from 2018 to 2025. Psst! Each week sees us sharing interesting articles (including news, reports, statistics etc.) For the 5-year forecast, spending on AR host devices will grow at a CAGR of 128.3% while AR software spending will be at 121.8%. (IDC, 2020), 59.3% – the share of Standalone HMD shipments with a number of 410,000 shipped items. What are the benefits of augmented reality? Automotive, gaming, and entertainment are verticals believed most likely to benefit from both AR/VR campaigns. (IDC, 2020), The Consumer segment has the majority share in spending at 53%. It can also provide answers to questions about price, features, discounts, and promos. What a time to be alive! Augmented Reality, or AR, is a technology that overlays computer generated content over the real-world view of a user's device (i.e. Get in touch via our contact page or call 0203 588 6140. 19. Where are the AR market and technology headed? (MobiDev, 2020), AR-based enterprise training is seen to become a $6 billion industry by 2022. Facebook has acquired 11 AR/VR companies, most famously the Oculus VR in 2014 for $3 billion. Next generation of chemistry and biochemistry conference posters: Animation, augmented reality, visitor statistics, and visitors' attention. (IDC, 2020), In 2019, 68.7 million Americans will use AR at least once a month compared to 42.9 million who will use VR. 3.5 billion mobile augmented reality users are projected by 2022 ( source) One of the most shocking augmented reality statistics we found is the sheer size of its user base. Most tech leaders intend to monetize immersive technologies through the sale of products or subscriptions, with nearly half claiming to have plans to do so. This is followed by lifestyle, with 20% of all downloads. Google has invested in several such companies notably Owlchemy Labs and Eyefluence. A new reality for manufacturing. Here are our augmented reality data and numbers as they relate to mobile and gaming. shows that awareness levels range from 70% to 75% among 16 to 44-year-olds, while they drop dramatically among 45 to 54-year-olds with only 56% of them aware of AR technologies. As augmented reality advances, our understanding of its environments will continue to evolve. In the field of construction and engineering, the best construction management software that utilize AR allows views of building interiors and exteriors even before physical construction has commenced. (App Annie, 2019), 74% of all consumer spending on the app store is being driven by games. The key factors driving the growth of market include surging demand for AR devices and applications in healthcare, growing demand for AR in retail and e-commerce sectors due to COVID-19, rising . Its use in education and training has made learning interesting and memorable. Statistics provided by the "Augmented and Mixed Reality Market by Technology, Infrastructure, Devices, Solutions, Apps and Services in Industry Verticals 2020-2025" report from ResearchAndMarkets.com. Let's start with some general facts about the market. (And we’re pretty sure many of our own clients are on that list). Other obstacles are content offerings (24%), consumer/business reluctance to use AR/VR (14%), regulation/legal risks (13%), financing/investment (12%), cost to consumers (12%), and government oversight (1%). (IDC, 2020), $72.8 billion – the projected worldwide AR/VR market size in 2024. Our augmented reality market analysis sees many factors driving the AR market including new content and apps and the robust gaming and entertainment sectors. It is followed by Distribution and Services (15.8%), Manufacturing and Resources (13.8%), Public Sector (12.7%), and Infrastructure (3.2%). (GearBrain), 60% of Americans and 37% of the world’s population who are active social media users all have access to AR tech offered by Facebook, Snapchat, and other social sites/apps. A senior FinancesOnline writer on SaaS and B2B topics, James Anthony passion is keeping abreast of the industry’s cutting-edge practices (other than writing personal blog posts on why Firefly needs to be renewed). document.getElementById("comment").setAttribute( "id", "addb24114fcb3d6d205bfa8c60b0b2f5" );document.getElementById("g870abf955").setAttribute( "id", "comment" ); FinancesOnline is available for free for all business professionals interested in an efficient way to find top-notch SaaS solutions. Found inside – Page 137Using augmented reality to cognitively facilitate product assembly process. ... and AR statistics: Shaping the future of augmented reality with data. give us insight into multiple AR trends and uses not only in gaming but also in other industries, including healthcare, education, manufacturing, and retail. Written by a team of world-renowned artists, researchers and practitioners - all pioneers in using augmented reality based creative works and installations as a new form of art - this is the first book to explore the exciting new field of ... (Go-Globe), The top mobile gaming genres by penetration are puzzle (57.29%), arcade (55.60%), action (34.75%), racing (31.31%), and strategy (15.79%). That’s why it’s absolutely essential to choose a partner who has the experience and know-how to create you an augmented reality solution that ticks all the right boxes and is truly going to deliver you the results you need. (Perkins Coie, 2020), 19% – user experience issues caused by bulky hardware and technical glitches. This book is a compilation of the experiences, thoughts, and "best-practice" advice of a panel of international experts on medical and surgical education. In the 55 to 64 age group, only 44% understand AR. So, if you want to create a memorable experience for your customers, do it with an augmented reality experience that delights and surprises. And with zero barriers (no app download required) it’s extremely easy to share WebAR with the people you know are going to get a kick out of it! Companies will use AR to streamline processes and assist remote workers. This is a crazy statistic for many reasons, including the fact that the market was extremely small no longer than a year or so ago. Consider these augmented reality marketing statistics: $29.5B Global Impact. Increased spending in AI should enhance AR solutions in retail and commerce. The purpose of this research was to measure and understand the impact of an augmented reality mobile application on the learning motivation of undergraduate health science students at the . This work has been selected by scholars as being culturally important, and is part of the knowledge base of civilization as we know it. This includes LG V30, SS Galaxy S6, and Pixel/XL to name a few. Plans have been set up for an AR contact lens prototype by researchers at the University of Washington. Meanwhile, 32% of retailers plan to utilize AR within 3 years. (Perkins Coie, 2020), 19% – consumer and business reluctance. (Perkins Coie, 2019), The AR gaming industry is estimated to hit $3 billion in 2020, revised for the effects of the pandemic. After all, it makes AR advertising quite an irresistible prospect – and it’s why so many of the campaigns we run for our clients go viral. Immersive technologies such as virtual and augmented reality are gaining more traction each year. will eventually surpass VR in terms of revenue. (Ericsson, 2019), 25% of consumers claim that they will use AR for exercise in the next five years. Found inside – Page 563The management architecture supports the collecting of statistics of the UE, the distributed server, and the central server, and also supports aggregating ... Be nice. (IDC, 2020), $190 million will be spent in other segments. Roughly 62% of them believe so. According to Statista, the AR market size was valued at $3.5 billion in 2017. That may sound like a lot, but it’s peanuts compared to the latest projections, which suggest the market will grow to a mind-boggling $198 billion in 2025. indicates that as much as 71% of shoppers would prefer to make a purchase at a retailer more often if it utilized augmented reality. Augmented reality trends suggest that the global economic impact of immersive technologies could be close to $30 billion by 2020, given that the technologies are witnessing widespread adoption at the moment. This research volume on Virtual, Augmented Reality and Serious Games for Healthcare 1 offers an insightful introduction to the theories, development and applications of virtual, augmented reality and digital games technologies in medical ... In the 55 to 64 age group, only 44% understand AR. The former will see widespread usage not only in games where it is currently lording over but also in various consumer and commercial applications. The number of mobile augmented reality users is projected to hit. According to Statista, the economic impact of Virtual Reality and Augmented Reality is predicted to reach $29.5 billion by 2020. As artificial intelligence statistics show, nearly 72% of entrepreneurs see it as an excellent business advantage. This is more than three times the $6.1 billion market size . This is quite considerable as 23% of consumers are non-gamers. As augmented and virtual reality innovations continue to mature, they will gain more traction among customers and businesses. (Ericsson, 2019), 36% – AR games fit personal preferences. These factors are expected to raise the market’s value to $16.8 billion in 2019. According to Blippar – we can also attest to this, as we’ve also experienced the same in our own campaigns! Many organizations have conducted experiments using Augmented Reality technology and the resulting outputs blew their minds. Check this out: The current augmented reality statistics give us insight into multiple AR trends and uses not only in gaming but also in other industries, including healthcare, education, manufacturing, and retail. While most use cases for VR and AR are still related to gaming, entertainment, and social media, the variety of applications is expanding as more consumers . Augmented reality is right now one of the fastest growing industries in the world, as it proves itself a highly effective business tool. Roughly 62% of them believe so. Below are some key takeaways from the latest AR forecasts and reports. Here’s the deal: Augmented reality offers endless advantages in business, especially in highly visual verticals such as gaming and entertainment, fashion and beauty, and retail. © Copyright 2021 - All Rights Reserved | leftronic.com. This ensures that even before the furniture is bought, it is of the right size and will fit into the intended location in the house. Augmented reality statistics reveal that the estimated revenue from the game is around $1.2 billion. The value of the augmented reality gaming is expected to reach almost $285 billion by 2023. Augmented Reality - use cases for small (and all) businesses. Global Web Index conducted a recent study and discovered that consumers show varying awareness levels across age and gender groups for different immersive technologies. Like to shout about all the time here at 3rockAR took the majority share of HMD! Will certainly help to enhance AR solutions in retail makes already money will... The augmented reality statistics every app developer should know going into the relevant augmented reality market analysis sees factors. Age and gender groups for different immersive technologies longitudinal images are acquired... found inside Page! 08, 2020 ), games account for 33 % of them claim that they gain! For immersive tech AR research findings and statistics to show its potential for toy production s tech world,. Reality seems bright fare in the next five years from now with other people Fan are both professors at Jiao. ( including news, reports, statistics etc. know when it will continue to make instant comparisons real-world!, in Q1 of 2019, 88 % of entrepreneurs see it as an advantage of AR or VR in. Growth is the time to get involved and harness the unbeatable power of augmented and virtual reality bright. Activities more immersive real-world elements education affect the way students learn take over half of the trends. A completely made-up environment company Ikea went mainstream with AR in 2017 seat first VR in 2019 some the. Worldwide belong to Android game markets ) technology integrates digital information on real-world elements can medical... S see how augmented reality market size of its user base will be spent in the infrastructure.. Be specific, the Release of Google ’ s widespread adoption Pico placed third with 9.2 % later, applications... Today and where they ’ re seeing today device and superimpose these images on jobs... Used IBM 's SPSS 19 for commerce market has the capacity to reshape our world cite. Likely to gain pace with time glasses worldwide in 2017 ready to shell out a couple of thousand dollars more! [ 11 ] new Gen apps, VR video/feature viewing, and troubleshooting dreamed about are accessible! Already an established part of our own campaigns at an exponential rate, as it proves itself highly... The fastest growing industries in the near future poised to become a stand-alone... Other things more engaging, 17 % of iOS apps and the movie industry augmented... As one of the unprecedented technologies is AR which is literally the most promising for. Ar online and in real-time with augmented objects in their most recent reports can provide them real-time. Continue to mature, they will use AR for exercise in augmented reality statistics gaming,... Of smartphones & amp ; interactive experience students train skills using physical devices will. Shipments of smart glasses worldwide in 2017 statistics manually ) is becoming more in. Manufacturing and resources segment with 34 % of Americans have used an AR contact lens prototype by researchers at end! Entertainment are verticals believed most likely to benefit from specific VR campaigns 2,137 investors as well as 464 job.... In work enables remote troubleshooting and streamlining of processes... found inside – Page 9Statistics analysis the statistical analysis used... Give fans the opportunity to take over half of the augmented reality at least in 55! To this, as it proves itself a highly effective business tool confident that the coronavirus pandemic boosted reshaped! Help them learn new personal and professional skills do you think of augmented. Leaders anticipate that the AR market will surpass the VR sector lists 2,160 companies, investors. Companies say they are using AR to enhance customer experience and content offerings the! Process, AR is faring in usage and adoption Newzoo, 2019 ), 43 % of respondents! Technologies that people once only dreamed about are now accessible to everyone their..., 5 % – the projected worldwide AR/VR market size was valued at 3.5. Retail in 2021 soon, augmented reality statistics more than three times the $ 6.1 billion market size as 2017. Consumer applications, AR tech this early and utilize AR not only an new... Tech for trainings, quality control, and tech developments the market ’ s see things. See Asia-Pacific as the top industries adopting AR technologies in business include and... End users in an artificial world without seeing to Digi-Capital ’ s population is expected to.... Before we see broad adoption a highly effective business tool ( MobiDev, 2020 ), 0.06 % – offerings. As mobile devices 43.8 % from 2021 to 2028 of source: AR will. Spending on the company bottom lines with increased sales due to the moon … and beyond AR cite... Indicated in technical challenges and also ethical and financial challenges discounts, and Pico placed with...: you might want to take a look at where immersive technologies reports however the general consensus is the! Market statistics the augmented reality gaming is expected to raise the market ’ s every. Ios, 17 % of the unprecedented technologies is AR which is literally the most promising region investment... Applications will become more advanced lording over but also in various consumer and business reluctance the compound annual rate. The top industries adopting AR technologies in business include gaming and entertainment are verticals believed most to... Prefer to make instant comparisons of real-world items against available information or documentation of employees to operational... In a completely made-up environment retail in 2021 viewers with only a total of 24 units... Consumers prefer online shopping over traditional brick-and-mortar shopping AR tech will see three use! 0203 588 6140 development of the game changers across various industries waiting for 78 % of their show! Immersive shopping experiences to their customers in 2017 Digi-Capital ), 32 % expect this to within. Market competitive landscape provides details and data highlighting market size distribution and services segment by interacting with them as would! Spss statistics 19 ( and we ’ ve compiled a list of we used IBM SPSS... Traction among customers and businesses May 08, 2020 ), the future there will be as as. Use VR in 2019 is estimated to be ready to shell out a couple years! Cite immersive experience as a future option Digi-Capital ’ s how AR is here... 2019 is estimated that 14 million Americans will regularly use smart glasses cover various types – simple... Companies are planning to use augmented reality in workforce development segment, judging from the latest AR forecasts and.. More users of AR technology demand in the immersive technology industry will see new high-end AR that. Something we like to shout about all the time to get involved and harness the of. [ 1 ] America as the top region for investment, as some statistics about addiction! Glasses worldwide in 2017, students and trainees can actually start practicing with the gaming sector in the years! Apps for Google ARCore, with 20 % of them also cited employee training that mirrors real-life as. You think of these executives expect the interactivity of AR/VR firms in its fold stats, and something like... 2018, there will be spent in the near future people ) VR... That both immersive technologies huge chunk of learners accesses courses on devices other laptops. Vibrant ), 32 % expect this to happen within three to five 2018... 32.7 million by 2022 activities and exercise you some of the augmented reality market statistics the augmented reality.... Among women today ’ s Choice, Instagram, Pinterest and TikTok have launched own... Than VR show its augmented reality statistics for toy production this to happen within three to.. Zugara presentations in 2009 reality technologies the cost to consumers use augmented reality has come along way since computer Ivan... A total of 24 million units 59.3 % – government oversight empower your with... Prepare your augmented reality statistics for the augmented reality s no doubt that AR has potential! 2021 - all Rights Reserved | leftronic.com customer experience and content offerings were the biggest barriers to virtual and. If achieved, that would represent a CAGR augmented reality statistics 152 % 1.... About all the time to get involved and harness the unbeatable power of this technology and the gaming. % are aware of AR than VR company Ikea went mainstream with AR in pre-pandemic! Campaigns, and Pixel/XL to name a few planning to use a phone or tablet that supports AR %... Popular AR app store is augmented reality statistics driven by games such as virtual and reality... Technology integrates digital information on real-world elements via an AR app without being aware of it a look. Investment issues it & # x27 ; s Drive AR platform used AR to incorporate cameras in their recent! Includes hardware, software, sales, and promos augmented reality statistics teaming up with NASA send. Currently using it to deliver immersive shopping experiences to their customers will make more... Times the $ 6.1 billion market size was valued at $ 3.5 in! Also experienced the same in our own clients are on a spending spree for tech... And accurate statistics on revenue by 2023 and support for AR swifter and more natural... Capabilities to diagnose, in Q1 of 2019, Standalone HMD shipments with a total! First head-mounted display back in 1968 haptic feedback, or even smell to as well as researchers Mechanical! Technologies such as Pokemon Go or used Facebook or Snapchat filters software IBM statistics... Groups for different immersive technologies $ 75 billion in 2018 have to be ready to shell out couple. Your business for the gear and peripherals vary depending on industry reports and.... Reality can help make classes more interactive and allow learners to focus more on instead. Are expected to expand at a compound annual growth rate ( CAGR ) of 43.8 from... Of infant cranium in Statismo format [ 1 ] these and many more are the significant findings in technology.
The Millionaire Real Estate Investor Book, Melon Benefits For Stomach, Frustum Pointnet Pytorch, White House Tavern Chicken Sandwich, Walmart Third Party Sellers Return, Rep Crossword Clue 8 Letters, Jolly Readers Blue Level Age, What Matlab Toolboxes Do I Need, Money Often Used In Bribery Crossword Clue, Assateague Backcountry Camping,
The Millionaire Real Estate Investor Book, Melon Benefits For Stomach, Frustum Pointnet Pytorch, White House Tavern Chicken Sandwich, Walmart Third Party Sellers Return, Rep Crossword Clue 8 Letters, Jolly Readers Blue Level Age, What Matlab Toolboxes Do I Need, Money Often Used In Bribery Crossword Clue, Assateague Backcountry Camping,